Dealers, Upgrades and Retrofits

In this part of the guide series we will look at both the dealer system and the upgrade system of Armored Warfare.


In Armored Warfare vehicles are purchased through dealers, available in the "Dealers" section of the garage. To unlock new vehicles from the dealers available in the game, players have to collect two resources - reputation and credits. These resources can be spent either on buying new vehicles or on upgrading player-owned vehicles. Dealers sell vehicles of 8 tiers and to unlock the next tier, players have to collect a certain amount of reputation on the vehicle of the previous tier. Reputation can be obtained in PvP matches (and in the future in PvE matches as well).


In Armored Warfare, vehicle progression is not tied to any particular nation - instead dealers offer vehicles with similar characteristics but possibly from different nations in one progression branch (defined for example as "high caliber, light armor"). Some dealer vehicles are locked by conditions other than just the amount of reputation needed to progress to the next tier - conditions that are usually tied to their gameplay style. Unlocking advanced scouts might, for example, require a certain amount of spotting on lower tier vehicles. Please note that premium vehicles from that respective dealer can be used to complete these requirements.


In Armored Warfare, vehicles are upgraded by using a system of module upgrades - each module improving a certain aspect of the vehicle.


These upgrades are separated into four different categories:

  • Armor
  • Firepower
  • Mobility
  • Technology

Armor upgrades include various types of additional armor such as applique kits, caged armor kits and explosive reactive armor sets. Upgrading this category increases the survivability of a vehicle.

Firepower upgrades include improved gun shells, guided missiles and even entire guns and other weapons systems. Upgrading this category increases the offensive power of a vehicle.

Mobility upgrades include improved engines, tracks and suspension elements. Upgrading this category makes a vehicle move and turn faster.

Technology upgrades include various other elements such as improved gun sights, fire control systems, air conditioning or defensive measures such as APS and smoke grenade launchers. Upgrading this category usually improves the versatility of a vehicle or its secondary characteristics (such as aiming time). Upgrades are purchased for reputation and credits.

Vehicles with all modules fully unlocked can proceed to allocate reputation to additional bonuses such as extra credits, unlocking new commanders or visual customization options.


Retrofits are a unique upgrade system that allows players to customize their vehicles by improving the parameters they rely upon the most.


Each vehicle will have a number of Retrofit Slots available. Some of these will be "stock" on the vehicle, and others will be unlocked as part of the vehicle upgrade tree. Vehicles that were previously sparse on upgrades will generally have more Retrofit Slots, since this helps make their progression more similar to other vehicles and helps to balance them against vehicles with more upgrades.

There are five types of Retrofit Slots. The first four correspond to the four main sections of the upgrade tree - Firepower, Armor, Mobility, and Technology. The fifth type is Universal. Retrofit Slots can only incorporate Retrofit Upgrades of the same type as the slot. Universal slots, however, can use any type of upgrade.

Retrofit Upgrades can be purchased and equipped into the Retrofit Slots on a vehicle. These are purchased on a vehicle-by-vehicle basis. Players will start out with automatic access to a set of Retrofit Upgrades that can be used on any vehicle, but they can also unlock more types of Retrofit Upgrades through Schematics.

Schematics give players access to new and better types of Retrofit Upgrades to use on their vehicles. These upgrades may offer statistics that differ from the default upgrades, or multiple statistics at smaller values than the default upgrades.


Some Schematics are for more advanced versions of specific Retrofit types. For example, a player might start out with the ability to upgrade their cannon with "Experimental Cannon Modifications Mk. I" and later unlock a schematic for "Experimental Cannon Modifications Mk. II", which provides a larger bonus. Initially, these Schematics will be unlocked in the second half of a vehicle's progression (e.g. the time after the vehicle reaches "Proven" status, but before it reaches "Renowned" status). Once a Schematic has been unlocked, it can be used to upgrade any vehicle with the appropriate type of slot. For example, if a player unlocked "Experimental Cannon Modifications Mk. II" while playing the T-62, he or she could use that Schematic to upgrade the cannon on the T-64, assuming it had an appropriate slot available (Firepower or Universal). Retrofits are available to regular and premium tanks.

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