Global Operations is a PvP and PvE hybrid game mode that is unique in the genre, blending longer term strategy with moment to moment tactics. In Global Operations, players participate in large scale, dynamic battles.
This mode introduces improvements to the core Armored Warfare rules, including:
- Respawning to allow players to be engaged in the battle for much longer
- Primary objectives that change throughout the match
- Secondary objectives called “wild cards” that change the shape and direction of the battle in exciting ways
Each match in Global Operations will be a living, breathing battle space that expands on our existing team and class interaction, adding more opportunities for players of all skill levels to contribute toward their team's victory.
This mode is an evolution of the genre and delivers more of what you are looking for in a modern vehicle shooter based on your feedback, combining the popular conquest style gameplay with elements of PvE.
Global Operations Objectives
In the Global Operations mode players will fight for domination by capturing, securing or destroying various objectives. The battle time will be limited to 15 minutes with up to 15 vs 15 teams. Each team will have a pool of points.
Destroying Enemy or AI controlled vehicles, and capturing control zones will reduce the enemies’ point count. If you manage reduce this point score to zero you win the battle! The tasks will be dynamic, changing upon the battle.
The opponents will not only consist of the other team, but also neutral AI-controlled forces that will be aggressive to both sides and guarding certain areas. These will not be mere cannon fodder – fighting the guards can critically delay your team’s advance and allow the other team to fall back to set up defenses and protect key control points.
Additionally, players will have the opportunity to ask for an AI vehicle support! Drive the enemy before you with trusted AI helpers on your side or defend the objectives before enemy onslaughts supported by AI-controlled vehicles – one way or the other, the Artificial Intelligence will make a difference!
The first new map to be introduced as a part of the Global Operations is the open desert map called “Desert Crossing”. On it, two mercenary forces and their local allies are clashing over a massive dry dock with an aircraft carrier.
The map is very large and quite interactive – players will for example be able to raise bridges or open new attack routes by performing certain actions – or deny the same routes to the enemy.
Players can also capture special “Wildcard” objectives that give them the ability to call in military asset from their HQ, to tip the balance of the battle in their favor. The first map will contain the following “wildcards”:
- Pillboxes: static AI-controlled object firing Anti-Tank guided missiles at enemy forces
- Surveillance drone: a unmanned aerial asset that can fly above a zone and spot the enemy teams movements with ease.
- Air Raid: a powerful B2 bombing run attack that flies in from off the map to wreak havoc amongst enemy lines!
- Supply Zone: to allow resupply of ammo without needing to respawn
These just represent what will be available during the first release. The system is flexible enough that many new “wild cards” could be created in the future to keep current and futures maps exciting, such as for example helicopter attacks.