The vehicles in Armored Warfare are the focus for everyone playing the game, whether you’re a casual fan of armored vehicles or a former driver yourself. However, to make these vehicles believable in the game world, it’s necessary to create a world where it makes sense for these kinds of vehicles to be present.
For us, this means creating locations where it makes sense for a modern conflict, with modern armored vehicles, to take place. Economic centers, production facilities, transportation hubs; these are all places where a modern conflict could focus, and for us, the Port map is a perfect example of this kind of environment.
In this strip of land, sandwiched between a mighty ocean and the burning heat of the desert, two armored divisions will clash, with armored vehicles stalking and hunting each other amongst enormous cranes, shipping containers, office buildings and loading facilities.
All of these objects are modeled on their real-life counterparts. This helps the entire facility feel alive, but it doesn’t stop there. Many things on the map are dynamic: cranes move containers around, and the battle begins with a massive explosion caused by a derailing train, creating even more obstacles that you can use as cover from enemy fire.
Teams will be able to choose from a variety of tactics on their path to victory. The variety in terrain, ranging from paved streets to rolling sands, will force players to adapt to the environment and use strategy in order to destroy the enemy base. These distinct areas allow each role to play to its strengths. Artillery can position themselves strategically, Recon have lots of cover and short stretches of open territory, and Main Battle Tanks will be able to take advantage of the information provided by their teammates to fight with maximum efficacy.
Here’s a tactical map that shows many different routes to victory:
Light Blue Route This route is mostly out in the open, with sand dunes and the occasional shrub providing limited cover. Here, in the northwestern section of the map, a slightly higher elevation will provide excellent opportunities for Artillery, with a great view of the port and the Red Route.
Red Route This route is a direct path through the middle of the map, with only minimal cover from cargo containers, and providing long lines of fire across the port.
Purple Route This route provides excellent opportunities for head-on battles due to the high density of office buildings and foliage. Taking this chokepoint will allow a team to provide cover for teammates using the red and green routes on either side. The amount of cover here is also ideal for protecting against artillery strikes.
Green Route This route does not provide as much cover as some of the others, but it is a very direct and fast base-to-base path. It can be used for fast recon and light tanks to push and eliminate enemy artillery. If a team determines that not a lot of firepower has been committed to this path, they can make a strategic decision to send their forces to other routes.
Blue Route This path affords a reasonable amount of cover from cranes, containers, and a derailed train that we mentioned earlier on.