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PTS update: Free Tanks

As a part of the ongoing rebalance and game improvement process, we will be introducing the first update to PTS this week - the 0.7.1320 patch. This patch will be deployed at 11am PDT (2pm EDT; 20:00 CEST) on August 18th on the Public Test Server, but it is available for download right now. If your Public Test Server client doesn't download a roughly 190MB patch, try closing the My.com Game Center completely and re-opening it. This patch brings numerous changes to vehicle characteristics, as well as some bug fixes.
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To encourage participation, a new high tier tank will be available just for logging in. This tank will only be available for one day, and will change every day. As an example: everyone who logs on to PTS on the 18th will receive a Tier 8 AFV "BMOP Ramka-99". This tank will continue to be available to you even after the day you get it, but you must log in that day to get it for free.

We will continue to unlock new high tier vehicles every day. In order to claim those vehicles, players have to log in on that particular day. Please keep also in mind that the reputation and credit income on the PTS server is 5 times higher than usual - it's very easy to unlock vehicles on the PTS server.

In order to provide you with the best experience possible, we need to know your opinions on the upcoming changes - please provide your feedback in the dedicated section and help us to improve Armored Warfare further!

General changes

  • Fixed the issue with invisible AI tanks
  • Fixed the issue where AI tanks spawned insided if of player vehicles
  • Reduced unmanned turret damage
  • Modified the minimal damage threshold for ramming damage - slight bumps into allies will no longer cause damage
  • Fixed a bug that was causing high tier vehicles to get about 3-7% less reputation than intended for dealing damage in PvP. This was caused by an incorrect modifier to the reputation to hit points formula based on the amount of HP growth that occurs between tiers. Credits were already correct - low credit income in some cases was not caused by this bug.

Vehicle changes

BMD-1: The stats for this vehicle were very inconsistent with the design of the rest of the vehicles in its line. We've adjusted them to be more similar to the other BMD series vehicles, which should make the gameplay for the line more consistent and the BMD-1 more enjoyable to play.

  • Camo factor reduced from 0.4 to 0.33
  • Vision range increased from 410 to 425
  • Targeting Time decreased from 3.7 seconds to 3.2 seconds
  • Optimum accuracy size decreased from 0.167 to 0.138
  • Largest accuracy size decreased from 2.01 to 1.55

Other BMD Vehicles: We've given the other vehicles in the BMD line a slight improvement in camo factor to represent their small profile.

  • Camo factor improved from 0.3 to 0.33

BMP Line: Much like with the BMD line, the BMP line had inconsistent camo values. We've streamlined these to be consistent throughout the line (with the exception of the Ramka-99, which is functionally very different from the other BMP-style vehicles). The vehicles in the BMP vehicle chain are performing lower than average in terms of win rate and overall rewards. This especially true for the later vehicles in the line. In order to address this, we're giving them some much needed improvements. In addition, they will benefit from the global improvements to autocannons that we're implementing.

  • Camo factor for all vehicles standardized to 0.27

BMP-1 Changes:

  • Optimum accuracy size decreased from 0.18 to 0.1455
  • Largest accuracy size decreased from 2.2 to 1.75
  • Targeting time decreased from 3.7 seconds to 3.2 seconds

BMP-2 Changes:

  • Hit points increased from 1005 to 1105
  • Vision range increased from 425 to 435

BMP-3 Changes:

  • Hit points increased from 1215 to 1270
  • Vision range increased from 425 to 435
  • Damage of all rounds increased by about 15%
  • Accuracy slightly reduced to put it right between the BMP-2 and BMP-3M in accuracy

BMP-3M Changes:

  • Hit points increased from 1330 to 1430
  • Vision range increased from 425 to 435

VFM5: With excellent close-range combat capabilities, the VFM's high camo factor was not appropriate for its role. We've reduced its camo somewhat to closer to average for light tanks.

  • Camouflage factor reduced from 0.3 to 0.26

M2 Bradley: While the Bradley's large profile for an AFV does justify a comparatively low camouflage rating, it's currently a little bit too low to play the vehicle's proper role effectively. We've given it a slight bump.

  • Camouflage factor increased from 0.225 to 0.25

Begleitpanzer 57: Given its powerful firepower, the Begleitpanzer's current camo factor was a little bit too high for the vehicle's role. It's been slightly decreased.

  • Camouflage factor reduced from 0.3 to 0.275

T-Series vehicles: The later T-series vehicles (with the exception of the T-90, which is already doing well) tend to be slightly below average in terms of average reputation, win rate, and damage per match compared to other MBTs of the same tier. As such, we're giving them some slight buffs to help bring them into line. These buffs are primarily to damage dealing capabilities to help emphasize the line's specialization.

T- 72:

  • Damage increased by about 2.5%-5% depending on the specific round
  • Rate of fire for all rounds increased by 5%

T-72A:

  • Damage for all rounds increased by 5%
  • Rate of fire for all non-ATGM rounds increased by 5%. ATGM rate of fire unchanged
  • Penetration for all rounds increased by 2.5% to 5%, depending on the specific round

T-80:

  • Damage for all rounds increased by between 2.5% and 7.5%, depending on the specific round
  • Penetration for all rounds increased by 2.5% to 5%, depending on the specific round

FV510 Warrior: Our previous changes have improved the FV510 Warrior's performance somewhat, but it's still somewhat behind in performance compared to other vehicles of the same tier. We've given it some significant improvements that should make it much more competitive.

  • Vision range increased from 425 to 440
  • HP increased from 1530 to 1720
  • Salvo reload time decreased from 6 seconds to 5.4 seconds

PzH2000: The PzH2000 is performing poorly compared to the M109A6 in terms of damage dealt, overall match rewards, and win rate. It also doesn't line up well compared to SPGs of other tiers at the moment. To help bring it up to the standard of other SPGs and make it more fun to play, we're giving it a significant bonus to targeting time and accuracy.

  • Targeting time decreased from 6.5 seconds to 5.5 seconds
  • Optimum spread size decreased from 0.17 to 0.145
  • Largest accuracy spread size decreased from 2.72 to 2.32

FV721 Fox: The FV721's extremely powerful gun, combined with its high speed and mobility, has made it brutally effective for its tier. We want to make sure it stays fun to play and retains its current role, but we've made some minor reductions in its capabilities to diminish from its current superiority.

  • Autocannon reload time increased from 6 seconds to 7 seconds
  • Targeting Time increased from 2.2 seconds to 2.5 seconds

Wiesel 1: With fantastic speed, spotting range, and great weapon options, the Wiesel is currently performing considerably above average for its tier. To help bring it into line, we're decreasing its firepower a bit.

  • 20mm cannon unchanged
  • 25mm cannon damage decreased by 5%
  • 30mm cannon damage decreased by ~5%-7%, depending on the specific round
  • Stock ATGM damage decreased by ~5%
  • Upgraded ATGM damage decreased by ~9%
  • ATGM reload time increased from 16.67 seconds to 17.78 seconds

M1 Line Changes: The M1 and M1A1 are both performing below the standards of other vehicles of their tier. Part of this is due to issues with their armor thickness, which we'll be addressing in a separate change, but we dont feel that improving the armor will completely address their issues by itself. We've given them some other minor statistical improvements, and we believe that between these changes and the armor improvements they should be much more competitive and fun to play.

M1 Abrams Changes:

  • Hit Points increased from 2290 to 2475
  • Targeting Time decreased from 3.4 seconds to 2.9
  • Optimum accuracy size decreased from 0.1365 to 0.11
  • Largest accuracy size decreased from 1.638 to 1.32

M1A1 Changes:

  • Hit Points increased from 2635 to 2845
  • Targeting Time decreased from 3.5 to 2.9
  • Optimum accuracy size decreased from 0.135 to 0.11
  • Largest accuracy size decreased from 1.62 to 1.32

2S14 Zhalo-S: The Zhalo's fast rate of fire gives it an excellent DPM, but its low penetration has made its overall effectiveness somewhat low. We've given it another slight penetration bump, as well as an aim time improvement, to help make it easier to use.

  • Penetration increased by about 10%
  • Aim Time decreased from 2.8 seconds to 2.4 seconds

AMX-10P PAC90: The AMX-10P PAC90 is doing great on dealing damage, but its poor spotting range has made it difficult to perform its role. We've buffed its spotting range significantly, bringing it up to the same value as the AMX-10P. This gives it above average spotting distance for a Tank Destroyer, which should give it significantly better overall performance. We've also given it a slight bonus to HP to improve its survivability.

  • Spotting range increased from 387 to 410
  • Hit Points increased from 950 to 1000
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